Also, be sure to read our review of Tekken 7, an article about D.Va’s influence on one Overwatch player’s ideas about femininity and an analysis of gaming’s racist habit of darkening villains’ skin tones.
More gaming news and updatesĬheck out the latest from Mic, like this essay about the sinister, subtle evils lurking in rural America that Far Cry 5 shouldn’t ignore. If you own a copy of Just Cause 3 on Steam, you can download the multiplayer mod starting July 20. However, that didn’t stop players from having a blast in the Just Cause 2 multiplayer mod (developed by a different team), so it’s likely not a big deal. It adds new weapons with variants such as drum mags and rapid fire, as well as adjusting the spread on various gunfire to make small arms altogether more accurate and satisfying to use on a regular basis.
Due to the way the mod is set up, Nanos GbR said that it isn’t likely there’ll ever be NPCs in the multiplayer mod. This mod aims at taking the small arms of Just Cause 3 to the next level. For now, too, there isn’t any avatar customization, so every player on a server will use the base model of Rico.Ī lot of the above issues will be fixed as soon as the next patch for the mod comes out, but one that likely won’t is AI-controlled NPCs functioning in-game. Destruction isn’t synchronized either, so if you leave a server and return, all destroyed structures will respawn. Tethering isn’t working, so players can’t use their grappling hook to connect two objects together. Unfortunately, the 1.0 version of the Just Cause 3 multiplayer mod isn’t launching without its share of issues.